Enchantress

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Enchantress is an EDH deck archetype named after the Legacy Enchantress archetype. The name derives from an obsolete creature subtype featured originally on the Alpha card Verduran Enchantress. The term “Enchantress” is a slang term that refers to a creature or enchantment that lets its controller draw a card whenever they play enchantment.

The Enchantress ability is primary in green and secondary in white.

Popular Cards & Commanders

Examples of Enchantress cards include:

Popular Enchantress commanders include:

Strategy

Enchantress decks in Commander run a full complement of Enchantress spells such as Argothian Enchantress and Enchantress’s Presence to draw cards when they play enchantment spells. These cards are usually used instead of other sources of card draw and propel the deck forward by continually allowing the Enchantress player to cast more and more enchantments

Ramp and Removal

Mana ramp used by Enchantress players is typically in the form of Wild Growth, Dawn's Reflection, and similar land-enchanting Auras that produce additional mana while also triggering Enchantress effects. Enchantress players are unlikely to use sorceries or creatures as sources of ramp, even if those cards are extremely popular in many other archetypes.
Enchantress decks will also typically opt for enchantment-based removal spells instead of instants and sorceries, as these too can keep the Enchantress train moving. Examples of this may include cards such as Song of the Dryads or Darksteel Mutation.

Winning the Game

Victory is typically achieved by making tokens with cards like Sigil of the Empty Throne. Enchantress cards are frequently used in Voltron strategies with commanders such as Uril, the Miststalker or Sigarda, Host of Herons, which put a large number of Auras onto these commanders to deal lethal commander damage to their opponents. Alternatively, some Enchantress decks may also draw so many cards that they choose to secure victory with cards such as Laboratory Maniac.

Strengths and Weaknesses

Strengths

  • Enchantress decks can draw a very large number of cards during gameplay, as a very high density of the spells in their deck will trigger Enchantress effects. With multiple Enchantresses in play, Enchantress players can easily outpace the card advantage engines of their opponents.
  • Many enchantments help defend other enchantments, making them difficult to obstruct. For instance, cards like Sterling Grove and Privileged Position make other enchantments impossible to target, and Greater Auramancy can protect enchanted creatures. These cards are difficult to pick apart individually, nullifying many opponents' removal spells.
  • Enchantress decks can be difficult to defeat via combat damage due to the popularity of cards such as Ghostly Prison and Sphere of Safety, often resulting in an incidental Pillowfort for the Enchantress player.

Weaknesses

  • If an Enchantress player isn't able to find an Enchantress effect or keep them in play, they may not be able to get their card advantage engine started, and will struggle to gain momentum or keep pace with their opponents.
  • Even if they have drawn lots of card, Enchantress players may 'stall out' if they do not draw enough enchantment spells to cast and trigger their draw abilities. A low density of enchantments can halt an Enchantress player's momentum.

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