Commander-Supported

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Commander-supported decks, in contrast to Commander-Centric and Commander-Agnostic decks, utilize their commanders as an important ingredient for their deck's primary plan, but without wholly relying on that commander to achieve this goal. Commander-supported decks may often have several cards in the 99 that fulfill a similar role as the commander. Consistent access to the commander's abilities may help fulfill an important role within the deck's strategy, but the deck may also achieve victory without using its commander.

Concepts

Commander-supported decks are flexible with their commanders; they may use the commander as a key ingredient to win the game, or they may have a self-contained strategy within the 99 that allows them to win even without the commander's assistance.

Commander-supported strategies are commonly identified by their redundancy. The commander does not fulfill a specifically unique role within the deck, and often is accompanied by many other cards in the 99 that fulfill a similar role.

Archetypes that are commonly commander-supported:

Upsides of Building a Commander-Supported Deck

  • Commander-supported decks are able to maintain a consistent strategy that will be amplified by their commander without using the commander as a necessary component. This provide commander-supported decks with a high degree of flexibility during gameplay, as they do not usually require cards to be played in a specific sequence to become most effective.
  • Commander-supported decks are somewhat difficult to disrupt, as they are not dependent on an individual card to prop up their strategy, and often have multiple cards that can fulfill the same role as their commander.

Downsides of Building a Commander-Supported Deck

  • Commander-supported decks may still experience severe setbacks when their commander is removed; though their deck may have other pieces in their deck that provide similar abilities, the commander is likely a preferred version of those effects, and increasing command tax or persistent removal can make the deck's primary plan difficult to enact.
  • Commander-supported decks that draw too many redundant pieces that fulfill the same roles as their commander may struggle to enact their gameplan as smoothly as other decks. Though those pieces provide additional consistency, too many of them can lead into redundancy during gameplay, and may not provide the deck with other abilities it vitally needs that the commander itself does not perform.