Alternate Win Cards

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Some cards are win conditions with rules text that says "you win the game" if a certain condition is met. These are organized here by the timing and the strategy of the win condition, along with the color identity of each winning card.

Beginning of Your Upkeep

Since many of these cards grant victory by fulfilling a condition at the beginning of your upkeep, it may be useful to include instant-speed enablers such as Vedalken Orrery or Alchemist's Refuge, for example, to cast the victory card on the end step before your turn to minimize exposure to removal.

Collecting Counters

These cards are permanents that have to stay on the field long enough to accumulate counters to fulfill the victory condition, so it may be useful to include ways to protect these cards from removal. Proliferate effects can help accumulate counters faster than expected (e.g. Inexorable Tide or Pir, Imaginative Rascal).

  • Azor's Elocutors wins with 5 filibuster counters, adding one each upkeep and removing one when you take damage.
  • Chance Encounter wins with 10 luck counters gained by winning coin flips.
  • Darksteel Reactor wins with 20 charge counters, adding one on each of your upkeeps.
  • Helix Pinnacle wins by paying mana to accumulate 100 tower counters.
  • Simic Ascendancy wins with 20 growth counters, gained by putting +1/+1 counters on your creatures.

Collecting Artifacts

Collecting Creatures

Not Collecting Permanents

  • Barren Glory wins if you control no other permanents and have no cards in hand. It is a legal reprint of the card "The Cheese Stands Alone" from the Unglued set.

Life Total

Beginning of Your End Step

At Any Time

Non-EDH

The following are not playable in EDH.